Enhancing students’ speaking skill through a game-based learning innovation of family game show

نویسندگان

چکیده

Gamification and game-based learning (GBL) is the newly introduced strategies considered fit for English fun learning. . This study aims to investigate implementation of teaching Speaking in Foreign Language Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. GBL modified from Family 100 Trivia game show. Subjects were Psychology students 2021/2022. Data collection methods a survey observation checklist, obtained data analyzed using Activity Theory. triangulation by comparing researchers’ notes questionnaire responses. Results show that not enthusiastic when about through games. Their enthusiasm increased level, rules, topics adjusted. findings this imply enhanced students’ understanding, motivated their learning, positive behaviours

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ژورنال

عنوان ژورنال: Jurnal inovasi pembelajaran

سال: 2022

ISSN: ['2443-1591', '2460-0873']

DOI: https://doi.org/10.22219/jinop.v8i1.20400